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Liar's Poker Genre

 
Liar's Poker Genre 4,2/5 268 reviews

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Introduction

Rules

  • Quicklets: Learn More. Published in 1989, best-selling Liar's Poker details author Michael Lewis's time in the London office of Salomon Brothers in the mid-1980's. Written after he left the firm in 1988, the book tells the story of 1980's Wall Street in a wickedly funny manner, featuring some of the most interesting characters to walk across the pages of non.
  • Michael Lewis creates a fresh, character-driven narrative brimming with indignation and dark humor, a fitting sequel to his #1 bestseller Liar's Poker. Out of a handful of unlikely-really unlikely-heroes, Lewis fashions a story as compelling and unusual as any of his earlier bestsellers, proving yet again that he is the finest and funniest.

Summary of Liar’s Poker by Michael Lewis Includes Analysis Preview: Liar's Poker is the story of the investment banking firm Salomon Brothers during the tenure of CEO John Gutfreund, lasting from 1978-1991, and to a lesser extent, a description of the wider financial world of the 1980s.

  1. Liar's Poker is played using randomly picked currency from your wallet. The denomination does not matter. Hoarding ringers is strictly not allowed.
  2. All players must agree on the stakes, for example $1 per person per round. You do not have to use the exact bill you are playing for, for example you can use a $20 bill although playing for only $1.
  3. A rule should be set for who goes first, for example whose letter in the serial number is lowest, or who won the last time. Who goes first is not very important, in my opinion.
  4. A hierarchy of numerals should be established. I prefer zeros are low and nines are high.
  5. Players in turn bid on the combined numbers in all serial numbers, your own and those of the other players.
  6. Each player must in turn either declare a higher hand than the player player or challenge.
  7. In a 3+ player game all players must challenge to end the game.
  8. Eventually a player will be challenged. Then the combined serial numbers will be used to determine if the last hand called exists. For example if the challenged hand is four eights then there must be at least four eights on all serial numbers. If players trust each other than can simply declare how many of the given number they have, of course the challenged player reserves the right to see the bills if he so requests.
  9. If the serial numbers support the challenged player then the player will win the agreed upon stakes from each other player. Otherwise the challenged player must pay each other player the agreed upon stakes.

Let's look an example. Suppose there are three players playing for $1 stakes with the following serial numbers:

Player 1: 06742088
Player 2: 92859819
Player 3: 07202503


Here is the play of the game, player 1 goes first:

Player 1: 2 zeros
Player 2: 2 fives
Player 3: 3 zeros
Player 1: 3 eights
Player 2: 3 nines
Player 3: 4 zeros
Player 1: 5 zeros
Player 2: challenge
Player 3: 6 zeros
Player 1: challenge
Player 2: challenge

At this point there must be 6 zeros for player 3 to win. There are only 5 so player 3 must play player 1 and 2 $1 each. Had player 2 had a zero then player 3 would have won.

Strategy

In 3+ player games it often happens that a player is in a damned if you do damned if you don't situation. Assuming that by challenging you will definitely lose, and by raising you definitely will be challenged, you should always raise in a 2-player game, raise if your probably of winning by doing is 25% or greater in a 3-player game, 33.33% in a 4-player game, and (n-2)/(2n-2) for n players. Of course nothing is ever certain, so this scenario is admitedly unrealistic.

It often happens that you need at least one other player to have at least one of a certain number for you to win. Assuming nothing about the other player's numbers (again an admitedly unrealistic assumption) the following table shows the probability of the total number of any given number according to the number of other players.

Probabilities in Liars Poker

Number of
Numerals
Number of Other Players
1234
00.430467 0.185302 0.079766 0.034337
1 0.382638 0.329426 0.212711 0.122087
2 0.148803 0.274522 0.271797 0.21026
3 0.033067 0.142344 0.221464 0.233622
4 0.0045930.0514020.1291870.188196

So if you are playing with two other players and you have 3 fives and call four fives the probability of winning if you are challenged is 1-0.185302 = 0.814698. However if you need two fives the probability drops to 1-0.185302-0.329426 = 0.485272.

The next table shows the probability that any specific number will appear n times.

Specific Number Odds in Liar's Poker

NumberProbability
80.00000001
70.00000072
60.00002268
50.00040824
40.00459270
30.03306744
20.14880348
10.38263752
00.43046721
Total1.00000000

The next table shows the probability of every possible type of bill, categorized by the number of each n-of-a-kind. For example, the serial number 66847680 would have one three of a kind, one pair, and three singletons, for a probability of 0.1693440.

General Probabilities in Liar's Poker

8 o.a.k.7 o.a.k.6 o.a.k.5 o.a.k.4 o.a.k.3 o.a.k.2 o.a.k.1 o.a.k.Probability
10.0000001
110.0000072
110.0000252
120.0002016
110.0000504
1110.0012096
130.0028224
20.0000315
1110.0020160
120.0015120
1120.0211680
140.0211680
210.0020160
220.0141120
1210.0423360
1130.1693440
150.0846720
40.0052920
320.1270080
240.3175200
160.1693440
80.0181440
Total1.0000000

Liar's Poker Genre Meaning

o.a.k. = 'of a kind'
The next table summarizes the table above in groups of the more frequent occurrence of any digit.

Greatest Frequency Odds in Liar's Poker

Greatest
Frequency
Probability
8 of a kind0.0000001
7 of a kind0.0000072
6 of a kind0.0002268
5 of a kind0.0040824
4 of a kind0.0458955
3 of a kind0.3124800
2 of a kind0.6191640
1 of a kind0.0181440
Total1.0000000

Written by:Michael Shackleford

On This Page

Introduction

Rules

  1. Liar's Poker is played using randomly picked currency from your wallet. The denomination does not matter. Hoarding ringers is strictly not allowed.
  2. All players must agree on the stakes, for example $1 per person per round. You do not have to use the exact bill you are playing for, for example you can use a $20 bill although playing for only $1.
  3. A rule should be set for who goes first, for example whose letter in the serial number is lowest, or who won the last time. Who goes first is not very important, in my opinion.
  4. A hierarchy of numerals should be established. I prefer zeros are low and nines are high.
  5. Players in turn bid on the combined numbers in all serial numbers, your own and those of the other players.
  6. Each player must in turn either declare a higher hand than the player player or challenge.
  7. In a 3+ player game all players must challenge to end the game.
  8. Eventually a player will be challenged. Then the combined serial numbers will be used to determine if the last hand called exists. For example if the challenged hand is four eights then there must be at least four eights on all serial numbers. If players trust each other than can simply declare how many of the given number they have, of course the challenged player reserves the right to see the bills if he so requests.
  9. If the serial numbers support the challenged player then the player will win the agreed upon stakes from each other player. Otherwise the challenged player must pay each other player the agreed upon stakes.

Let's look an example. Suppose there are three players playing for $1 stakes with the following serial numbers:

Player 1: 06742088
Player 2: 92859819
Player 3: 07202503


Here is the play of the game, player 1 goes first:

Player 1: 2 zeros
Player 2: 2 fives
Player 3: 3 zeros
Player 1: 3 eights
Player 2: 3 nines
Player 3: 4 zeros
Player 1: 5 zeros
Player 2: challenge
Player 3: 6 zeros
Player 1: challenge
Player 2: challenge

At this point there must be 6 zeros for player 3 to win. There are only 5 so player 3 must play player 1 and 2 $1 each. Had player 2 had a zero then player 3 would have won.

Strategy

In 3+ player games it often happens that a player is in a damned if you do damned if you don't situation. Assuming that by challenging you will definitely lose, and by raising you definitely will be challenged, you should always raise in a 2-player game, raise if your probably of winning by doing is 25% or greater in a 3-player game, 33.33% in a 4-player game, and (n-2)/(2n-2) for n players. Of course nothing is ever certain, so this scenario is admitedly unrealistic.

It often happens that you need at least one other player to have at least one of a certain number for you to win. Assuming nothing about the other player's numbers (again an admitedly unrealistic assumption) the following table shows the probability of the total number of any given number according to the number of other players.

Probabilities in Liars Poker

Number of
Numerals
Number of Other Players
1234
00.430467 0.185302 0.079766 0.034337
1 0.382638 0.329426 0.212711 0.122087
2 0.148803 0.274522 0.271797 0.21026
3 0.033067 0.142344 0.221464 0.233622
4 0.0045930.0514020.1291870.188196

So if you are playing with two other players and you have 3 fives and call four fives the probability of winning if you are challenged is 1-0.185302 = 0.814698. However if you need two fives the probability drops to 1-0.185302-0.329426 = 0.485272.

The next table shows the probability that any specific number will appear n times.

Specific Number Odds in Liar's Poker

NumberProbability
80.00000001
70.00000072
60.00002268
50.00040824
40.00459270
30.03306744
20.14880348
10.38263752
00.43046721
Total1.00000000

The next table shows the probability of every possible type of bill, categorized by the number of each n-of-a-kind. For example, the serial number 66847680 would have one three of a kind, one pair, and three singletons, for a probability of 0.1693440.

General Probabilities in Liar's Poker

8 o.a.k.7 o.a.k.6 o.a.k.5 o.a.k.4 o.a.k.3 o.a.k.2 o.a.k.1 o.a.k.Probability
10.0000001
110.0000072
110.0000252
120.0002016
110.0000504
1110.0012096
130.0028224
20.0000315
1110.0020160
120.0015120
1120.0211680
140.0211680
210.0020160
220.0141120
1210.0423360
1130.1693440
150.0846720
40.0052920
320.1270080
240.3175200
160.1693440
80.0181440
Total1.0000000
o.a.k. = 'of a kind'
The next table summarizes the table above in groups of the more frequent occurrence of any digit.
Liar

Liar's Poker Genre Games

Greatest Frequency Odds in Liar's Poker

Liar's Poker Genre Crossword Clue

Greatest
Frequency
Probability
8 of a kind0.0000001
7 of a kind0.0000072
6 of a kind0.0002268
5 of a kind0.0040824
4 of a kind0.0458955
3 of a kind0.3124800
2 of a kind0.6191640
1 of a kind0.0181440
Total1.0000000

Written by:Michael Shackleford